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Update, Update, Update Video update motherload!

Hey Everyone! It has been a crazy few months, we have been working really hard on our release of Super Comboman. At this point we have the game working on iOS, Android and PC. In March we showed off the game at GDC 2012 and got great feedback and a positive response. I feel that instead of boring you to death I will just post all of the video updates right here for all to see as well as some pics from the last to months. We are updating weekly. Let us know if you have anything that you would like to see in particular. Hope you enjoy!

Back from the past E3 footage

Back in June Ian and I went to E3 to network, check out games that our friends have been working on and preview the latest and greatest. We are just now creeping out of the holiday season and most of the games that we saw at the show are out now, some lived up to the hype and some didn’t, but it was great playing the games early.

Playing Tekken Tag Tournament 2 on an arcade cabinet was also great, Ninja Gaiden 3 was off the chains.

The highlight of the show in my eyes was seeing Ed Boon one of the creators of Mortal Kombat play Street Fighter X Tekken. Super random yet hilarious.

Ian and I had a great time and I can not wait to go back next year.


Meet Struggles Part 3

After a brief history lesson on the creation of our hero Struggles we are back  to our Development blog!!! We last left off talking about our process on how we designed our main character Struggles. This week I’ll talk a little bit about we create our game animations!

First, after a lengthy discussion on character style and moves,  mock ups are made of whatever animation is needed.
Here is the initial roughs! Very simple right?


After the mock ups have been tested in game and they properly represent said action, we move to the next phase…inking and coloring the rough animations!

Now our hero starts to take shape!


Now after inking the final concepts we add a little dash of color! Also any special effects that are needed also get added in for that extra flare!

Final smash is complete!


And finally a shadow pass and sticker effect over all the frames to seal the deal! Pretty simple right? Check back soon  for our next SCM update!!!!

Meet Struggles Part 2: The Emancipation of Struggles

Struggles has gone through a number of changes to date before the nugget headed fanny pack wearing hero that is being developed in Super Comboman. Right now Struggles is a Samoan boy of wonder who has super human combo abilities.

We talked about some of the changes in our Meet Struggles blog part 1. As previously mentioned our hero did not have a tri-tip nugget mullet and was not as whimsical as he is now.

struggles brushing teeths

Before he was a burly mullet wearing adult that was named Struggleman. At that time he was extremely muscular, had a snorkel, a sidekick named Gingerbread man Sam a talking cookie he carried around in his fanny pack and wore a tie dyed mid drift that showed off his pudgy belly jelly.

struggles w/ Gingerbreadman Sam

His origin was caricature of a guy that a few of my friends and I encountered at a Taco Bell in 1996. The guy had a mullet a fanny pack, a football jersey and yep…a fanny pack. My friends and I started cracking up as soon as we laid eyes on the guy. He looked like a rough individual that was completely unaware how ridiculous he looked and was struggling really hard. He were almost on the floor suffering from gut busting laughs and low and behold the guy got angry, turned around and in a Joe Pesci like wise guy voice said: “You want me to beat your ass!” and “Don’t make me come over there and punch in your faces!” As he waddled over We could not stop laughing and the dude jumped up on the table pointed at us and we ran. There was no telling what this throwback of 80′s randomness was capable of and we did not want to find out.

Years past and he became an on going inside joke and we were pointing our strugglers out left and right. Even at last years trip to the Comicon we were counting fanny packs which were plenty in the land of the Strugglers. It is great that people do not have to conform to traditional fashions and believe that there is a struggles in all of us. Our character Struggles does so with pride and style, with his fast attacks and agility.

A real struggler

Struggler 2

Super Comboman Promo Art

During the planning phase of our reboot for Super Comboman 1.5 and transitioning into the new year. We are getting things together for our long awaited prize package for the awesome supporters of the Super Comboman Indiegogo campaign. More announcements to come.

In the mean while we want to make sure to post the poster created created by Lead SCM artist Chris Sauquillo as well as some of the thumb nails that lead up to his masterpiece. More media to come when the shirt and poster are created for your viewing pleasure. Enjoy!

Session 4: Indie Hot Ass Podcast IHAP!!! The Illusion of Challenge!

IHAP BABY!!!

The latest IHAP we talk about the illusion of challenge in video games in this area of “Gaming Entertainment” how it may or may not challenge gamers or dilute the experience and dumb down the ultimate effect of game development. We had some Jesus juice with us and it was a great time.

SPREAD THE WORD LIKE YOU ARE SPREADING BUTTER ON YOUR IHOP FLAPJACKS!!!

ICJMAN!

Indie Hot Ass Podcast Session 3: IHAP

In our 3rd session of IHAP we talk about our views on story, linear gameplay and what choices developers have when creating stories and leading people through their design. This session includes the awesome yammer from Wolfire Games David Rosen, Cryptic Sea’s Alex Austin and Evan Washington and Justin Woodward from Interabang Entertainment.

Indie Hot Ass Podcast 2: IHAP

Indie Hot Ass Podcast session 2.

In this podcast Tim, Alex and Justin talk competition in the IGF, what things are great about participating, ideas on improvement and the frustrating aspects of competing.

We also go in on competitive versus co-op games and what they mean to us indies.

Indie Open House pod cast: Indie Hot Ass Podcast!

The four founders of the teams residing in the IGN open house; Tim Keenan from Misfits Attic, Alex Austin from Cryptic Sea, David Rosen from Wolfire games and myself decided to kick off our residency in the Indie Open Houses second class in style by grabbing some drinks, jumping into a recording room and talking about games, and the state of the industry only the way Indie developers can.

David Rosen represents, Wolfire Games Overgrowth

Alex Austin's Cryptic Sea

Tim Keenan's, Misfits Attic

Check out our first podcast and get ready for some more interesting topics and no holds barred shenanigans in weeks to come. We would appreciate your feedback.

Super Comboman: IGN Indie Spotlight

This past week right before I traveled to Austin for GDC Online to demo our game and talk on the Gamepy: Why I went Indie panel, The Vice President of Games Content and overall editing gangsta Tal Blevins was kind enough to spend some time to talk with us and shed some light on the team and game. We were proud to be interviewed by Colin Campbell, one of the awesome IGN editors from the UK who is also head of news and features. The article was their article: Indie Game Spotlight.

We captured some new footage for the article, spoke about the dev process, our story and what we are working on now in order to move forward with production. We appreciate the support from IGN for the opportunity to show of our efforts. We look forward to sharing more and seeing other indie game spotlights!

Check out the article on IGN.com Shout out to Jack Devries another IGN editor who has been madddddd helpful.

http://pc.ign.com/articles/120/1200027p1.html